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More Weapons Slots

 
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yvin73



Joined: 13 Feb 2006
Posts: 8

PostPosted: Fri Feb 17, 2006 4:32 am    Post subject: More Weapons Slots Reply with quote

Definitely need the option for more weapons slots than 2.

While I am not interested much in making superduper fighters, I think having more slots can make interesting "Boss"/Capital ships (Battleships, Dreadnaughts, Heavy Cruisers, etc.)

Would love the option to be able to give ships with 2 strong forward firing weapons at least a small turret to ward off the vultures picking away at them from behind! Laughing

Think of the cool combos you could come up with!
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Rebel Grunt
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Joined: 20 Mar 2006
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PostPosted: Wed Mar 22, 2006 7:29 pm    Post subject: Reply with quote

Mabie the mass of the ship could decide how maney weapons it could hold. Then the bigger the ship the more weapons.
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whogben
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Joined: 13 Feb 2006
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PostPosted: Wed Mar 22, 2006 9:52 pm    Post subject: Reply with quote

Why don't we do this. There are "primary", "secondary" and "automatic" weapons. Automatic are AI controlled regardless of whether the ship is an AI or a human, like a turret on a big ship. All primary weapons fire at once, all secondary weapons fire at once. As a designer, you can set however many you want in each of the three slots.
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Eli
[[citation needed]]


Joined: 13 Feb 2006
Posts: 500

PostPosted: Thu Mar 23, 2006 5:11 am    Post subject: Reply with quote

whogben wrote:
Automatic are AI controlled regardless of whether the ship is an AI or a human,

That's right! Weapons can be AI controlled, regardless of the ship flying them and that's really the first simple step towards rewriting the AI.
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Rebel Grunt
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PostPosted: Tue Apr 11, 2006 2:09 pm    Post subject: Reply with quote

The AI controlled weapons... they should only be on ships big enough to have multiple crew members (because somebody had to have fired the weapons).
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DefineDisappear
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PostPosted: Tue Apr 11, 2006 2:16 pm    Post subject: Reply with quote

Not necessarily. Depending on how good the onboard targeting systems are on these ships, you could have AI-assisted targeting even on small ships. There are lots of games that have AI-controlled rear guns on fighters for example, the idea being that a single pilot can't concentrate on flying, shooting at what's in front of him, and shooting at what's behind him. Larger fighters accomplish this by having a pilot and a gunner, but smaller fighters could have an AI do it for them.
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Eli
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Joined: 13 Feb 2006
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PostPosted: Tue Apr 11, 2006 3:08 pm    Post subject: Reply with quote

Of course the automatic weapons aren't fired by crew members... no human would aim so badly!!!
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Rebel Grunt
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PostPosted: Wed Apr 19, 2006 4:34 pm    Post subject: Reply with quote

they could have R2 units as gunners!
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alex1
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PostPosted: Wed Dec 30, 2009 1:05 am    Post subject: Reply with quote

Quote:
Talking about weapon. Can we talk about our different kinds of weapon here? I have different kinds of knives. And also I have different kinds of swords.

How about you?


Dear alex1, I deleted you account because I think you are a spamer. If your not. I apologies.
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